Teens, Video Games and Civics: Teens' gaming experiences are diverse and include significant social interaction and civic engagement
Report, by Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Rankin Macgill, Chris Evans, and Jessica Vitak. Pew Internet & American Life Project, 16 September 2008. "The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement..."
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Last updated: 22 September 2008
Teens, Video Games and Civics
Pew Research Center Publications, September 16, 2008. "Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as of yet there has been no large-scale quantitative research. This survey provides the first nationally representative study of teen video game play and of teen video gaming and civic engagement..."