Report, by Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Rankin Macgill, Chris Evans, and Jessica Vitak. Pew Internet & American Life Project, 16 September 2008. "The first national survey of its kind finds that virtually all American teens play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement..."
Further information on Teens, Video Games and Civics: Teens' gaming experiences are diverse and include significant social interaction and civic engagement
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